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Oculus Mobile SDK Now Available

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Gear VR Innovator Edition Pre-Registration Open The Gear VR Innovator Edition for Note 4 is available for pre-registration starting today from Samsung, with delivery in the United States slated for early December. There will be two versions available: for $249, you’ll receive the headset bundled with a Bluetooth gamepad; for $199, you’ll receive the headset standalone. The Innovator Edition, much like the Oculus Rift Development Kit, provides developers and enthusiasts everything they need to...

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Oculus Connect Videos and Presentations Online

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In September, we welcomed nearly 1,000 attendees to the first Oculus developer conference, Oculus Connect, in Los Angeles. Attendees engaged in VR engineering and design sessions, showcased their Oculus projects, connected with fellow developers, and tried the new Crescent Bay prototype along with Gear VR Innovator Edition. Developers gathered at the welcome reception Main keynote with Brendan Iribe and Nate Mitchell The Future of VR panel All the keynotes, panels, and developer sessions from Connect...

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Oculus Connect 2014

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We’re thrilled to welcome nearly 1,000 developers from around the world to Oculus Connect, our first developer conference. If you’re not at the event, you can join us for the remaining keynotes live on www.twitch.tv/oculus. Michael Abrash will be speaking next starting at 10:30am PST, and John Carmack will follow him at 11:30 PST. You can see the full show schedule at www.oculus.com/connect. Crescent Bay Prototype We’re really excited to introduce a new feature prototype, Crescent Bay. Crescent...

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Introducing the Samsung Gear VR Innovator Edition

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We’re excited to announce the Samsung Gear VR Innovator Edition, a new mobile virtual reality headset using the Galaxy Note 4, created by Samsung and powered by Oculus. Over the last 12 months, we’ve been collaborating with Samsung on the future of mobile virtual reality. The project actually began as an experiment to see if great VR was possible on next-generation mobile hardware. Oculus CTO John Carmack and the mobile team at Oculus were able to blow everyone away in an extremely short amount...

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DK2s Now Shipping, New 0.4.0 SDK Beta, and Comic-Con

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DK2s Now Shipping DK2s have started shipping out to developers in the Americas, Europe, Africa, and Asia, and we expect to have over 9,000 DK2s in developers’ hands by the end of next week. We’re working out a minor snag for Oceanic customers, but we hope to have the issue resolved soon. Customers in the first batch of pre-orders should receive a payment notification once the order has been processed by the distribution center. Thank you for your continued patience as we build more kits and...

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Oculus Connect Applications Open and GDC 2014 Video

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Oculus Connect Applications Now Open! We’ve started accepting applications for Oculus Connect! The registration form is located at the bottom of the main page at https://www.oculus.com/connect. Attendees will be the first to learn about upcoming Oculus technology, with sessions and workshops led by Oculus engineers and industry pioneers. Developers at the event will also have opportunities to receive design and engineering feedback directly from the Oculus team in hands-on labs. The event will...

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Announcing Oculus Connect, RakNet Open Source, and E3 2014 Awards

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We’re thrilled to announce Oculus Connect, a developer conference that brings together engineers, designers, and creatives from around the world to share and collaborate in the interest of creating the best virtual reality experiences possible. In the last two years, we’ve seen more virtual reality content built than in the last two decades, and that’s a direct result of incredible work by the community. With virtual reality’s momentum at an all-time high, this is a unique moment for the...

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Oculus Agrees to Acquire Carbon Design Team

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We’re thrilled to announce that we’ve agreed to acquire the Carbon Design team, one of the premier industrial design and product engineering teams in the country, with over 50 awards to their name. As part of the deal, the team will officially become a key component of the product engineering group at Oculus, operating from the Carbon studio in the Seattle area. They’ll also be working closely with the Oculus R&D team based out of Redmond. We expect the deal to close by the end of summer. The...

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Jason Rubin Joins the Team and Oculus at E3 2014

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Jason Rubin Joins Oculus We’re thrilled to announce that Jason Rubin, co-founder of Naughty Dog and games industry veteran, has joined Oculus as head of worldwide studios! Jason is a former game programmer and director, best known for his work on the Crash Bandicoot® and Jak & Daxter™ series at Naughty Dog, a team that helped pioneer high-frame-rate 3D console games in the earliest days of PlayStation®. Jason has shipped over a dozen games across multiple console generations, working with...

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Jason Holtman, New Hires, Lucky’s Tale, and E3

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Please welcome Jason Holtman, Oculus’ new Head of Platform! A driving force behind Steam since its earliest days, Jason brings incredible experience building entertainment platforms for both users and developers. At Valve, Jason was a pioneer in the digital distribution revolution that’s taken place over the last decade. “When I was a kid, I loved arcades. I converted most of my allowance into quarters and couldn’t wait to get to the mall on Saturday. For me, it was all about Battlezone...

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