The Future of Virtual Reality


I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just possible, it was almost ready to move into the mainstream. All it needed was the right push. We started Oculus VR with the vision of making virtual reality affordable...

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Letter to the Team from Brendan Iribe


Team, As you may have heard this morning, Oculus has agreed to join Facebook. Facebook shares our vision for connecting a billion people through virtual reality with the power of shared presence. Oculus will continue to operate independently. We’re staying Oculus, we’re still building the Oculus Rift, our email addresses are remain, and most importantly, our hoodies will still say Oculus. By partnering with Facebook, we’ll be able to build a better product with zero compromises...

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Announcing the Oculus Rift Development Kit 2 (DK2)


Since the launch of the Oculus Kickstarter, we’ve been focused on building the best virtual reality platform. The original development kit was a strong starting point that showed the world a glimpse of presence, but its shortcomings prevented it from delivering great VR. Almost exactly one year after shipping the original dev kit, we’re pleased to announce DK2, the second development kit for the Oculus Rift! The second development kit features many of the key technical breakthroughs...

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Welcome Atman Binstock, Chief Architect


We’re thrilled to introduce Atman Binstock, Oculus’ new Chief Architect! Atman was one of the lead engineers and driving forces behind Valve’s VR project, creating the ‘VR Room’ demo that garnered so much excitement at Steam Dev Days. Prior to Valve, Atman led several projects at top companies in the industry, including RAD, DICE, and Intel. Atman and the Valve VR team helped prove simulator sickness could be overcome and a true sense of "presence" could...

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EVE: Valkyrie, Open Source Hardware, and the Best Practices Guide


The intersection of transparency and open collaboration between Oculus and the development community often leads to amazing content and inspiring breakthroughs. Today, we’re excited to share a few great examples. Oculus Co-Publishing EVE: Valkyrie for the Rift First, we’re thrilled to announce that the first Oculus co-publishing project is none other than EVE: Valkyrie, making Valkyrie an exclusive Oculus Rift launch title. EVE: Valkyrie, developed by the team at CCP Games (creators of EVE Online...

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Crystal Cove Debut, CES Recap, and Steam Dev Days


January has been an incredible month for virtual reality. Between the debut of the Crystal Cove prototype, numerous awards at CES, Valve’s VR demo, the inspiring Steam Dev Days presentations, and an amazing reception at the Sundance Film Festival, it’s becoming clear to the world that virtual reality is on the horizon, and it’s going to change everything. The Crystal Cove Prototype Starting with CES, we revealed a new Oculus Rift feature prototype, codenamed “Crystal Cove”. Crystal Cove...

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Fostering the Oculus Ecosystem


Over the last year, we've seen the Oculus community share some of the most innovative and compelling VR experiences in the history of the medium. It’s been inspiring to see so many of these projects and teams go on to raise investment from the community and venture capital groups to build something special. And this is only just the beginning. One of the key components for truly awe-inspiring virtual reality is great content. At Oculus, we’re constantly looking at new ways to support...

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Help! My Cockpit Is Drifting Away


When I was a kid, my dad gave me this nice compass: I was amazed that the arrow in this magical device always seemed to point North. I carried this belief about compasses into my adult life. They are well known to help people overcome dead reckoning problems, which prevent them from traveling along a straight course. Robots face similar problems: In my previous research, I imagined that we can simply give a mobile robot a sensor called a “compass”, which allows it to know which...

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Onward to the Metaverse!


Over the last 16 months, we’ve grown from a small team working out of our apartments and garages in California to a global team of nearly 70 top engineers, game developers, designers, and scientists. We’ve built groundbreaking new hardware and software, bringing the seemingly impossible to life. We’ve seen over 40,000 developers and enthusiasts join the cause and build innovative content that’s captured the imaginations of people everywhere. One thing has remained constant: we’re as dedicated...

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Virtual Reality’s Bright Future


With so much happening across the industry, we wanted to take a moment and share some of the exciting VR-related news from the last few weeks! Gaming Insiders Summit and NVIDIA Tech Event Last week, the team attended the Gaming Insiders Summit, where Brendan gave a talk about the future of virtual reality, and the NVIDIA event in Montreal, where John Carmack participated in the announcement of their new G-Sync project (we’re very excited to see people getting serious about improving display...

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