A Closer Look at Oculus Medium and the Creative Power of Touch

Oculus Blog
Posted by Oculus VR
July 21, 2016

When we first built Medium, it was clear that VR would fundamentally change the way we create, make art, and share with each other. We were inspired to build out the best possible toolset to take full advantage of Touch when it launches later this year. To do this, we gave Medium to world-class artists to see how it fits into the creative routine.

We’ve been blown away with what we’ve seen so far—from intricate robots to friendly dinos and sword carrying warriors:

Created with Medium by Goro Fujita Art Director at Oculus Story Studio (2 left), Giovanni Nakpil, Character Artist at Oculus (top middle), Razmig Mavlian, Concept Artist at Oculus (bottom middle), Chris Emond, 3D Artist at Oculus (right)

The Medium toolkitMedium uses Touch controllers to embrace true hand presence for an incredibly tactile, immersive VR sculpting experience. Ahead of the launch of Touch, we want to give you a closer look at Medium and introduce some of the sculpting tools that will be available this year:

  • Clay: Not everyone wants—or has the skillset—to do free form sculpting, so we designed an easy way to repeat patterns and help get a creation off the ground. This is the primary tool used to add clay strokes and shapes and it’s as easy as drawing in space. In addition to some standard shapes, you’ll be able to select custom shapes from a 3D stamp library that lets you quickly assemble a sculpture, ranging from organic to mechanical to abstract and custom shapes. We’ve seen this tool shine in the robot sculptures above, which were done very quickly by adding clay strokes and using stamps to build them out.

  • Smooth: When we watched people sculpt in Medium, we realized that smoothing is an important part of blending pieces together and is something every artist needs to have in their tool kit. It’s key in traditional sculpting, so it was imperative we built this in.

  • Paint: We want to give people the ability to customize their sculpts down to the last pixel, so we’ve built in the ability to spray paint onto a creation to help it come to life. Holding the sculpture in one hand while you spray-paint it with the other is consistently one of the most immersive experiences people have when they work with Medium.

This is just the beginning—there are still many more tools in development that we’ll share when Medium launches.

DC and Medium at Comic-Con! The incredibly talented artists at DC have been testing out Medium and will reveal some of their work, exclusively to fans, live on the DC stage at Comic-Con International in San Diego!

The live Medium sculpts start today and will happen each day on the DC stage, so we hope you can stop by and check out the action. Additionally, all five artists sculpted an exclusive DC figure that we’ve 3D printed and hand-painted, making them one-of-a-kind collectible that five lucky fans will get to take home.

DC characters brought to life through Medium as one-of-a-kind, hand-painted 3D printed collectibles.

As we head toward the launch of Medium, make sure you follow the team on Facebook and Twitter to stay up to date and see new artists live sculpt regularly on our Facebook page.

We can’t wait to see what you’ll create!

— The Oculus Team