Back in March as we geared up for GDC, we had an idea: “What if we could share our experience at GDC with the community that made it possible (especially everyone that couldn’t make it to the show)?” We decided to pack up a few video cameras and run with it.
A lot of moving parts came together simultaneously at the show (even if it was a little crazy):
– Thousands of Rift developer demos
- 100+ meetings with game developers from all over the world
- Hawken VR shown for the first time
- 2 talks on making VR games
- Oculus Developer Center and Oculus SDK launch
- The first Rift development kits hit doorsteps!
Here’s the ‘behind the scenes’ look at Oculus @ GDC 2013. Thank you again for making all this possible!
Now that all the developer talks from GDC are available online, here’s a quick recap, including the talks by Joe Ludwig and Michael Abrash at Valve.
Valve’s Joe Ludwig @ GDC 2013
Valve’s Michael Abrash @ GDC 2013
We’re looking forward to seeing you at GDC 2014 next year!
With the majority of the development kits now in the wild, the community has already started sharing creative, made-for-VR experiences. We thought we’d share a few of our favorites:
Blue Marble — enjoy a soothing space experience. A great introduction to VR.
Proton Pulse — play breakout with your face!
Museum of the Microstar — badass GPU required!
VR Cinema 3D — watch .avi movies in a virtual theater.
If you have your own great game or demo in the works, share it with the community over on the Developer Forums.
The team here is heads-down, getting everything ready for E3. The latest demos are still coming together, but we’re hoping to have a sneak peek for you soon.
Thanks again,
– Palmer and the Oculus team