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Behind the Scenes of ‘B-Team,’ Part 2 of 3
Oculus Blog
Posted by Twisted Pixel Games
April 3, 2020

Last week, Twisted Pixel Games Senior Engineer Mike Henry gave us a look at B-Team’s campaign runner missions and Endless Runner mode. Today, our series on the game for Oculus Quest and Oculus Go continues with an overview of its shooter mode.

First-person shooting and virtual reality go hand-in-hand, but B-Team still manages to find some new wrinkles to add to the genre. Each of the four members of the team has a different weapon, and you’ll be able to swap between them on the fly.

“We started out by determining the general categories of weapons we wanted to have: a rapid-fire but low-damage weapon, a slow but high-damage weapon, one with some sort of explosive area effect, and another that could be used to stun an enemy so it couldn’t fire back at you,” said B-Team Senior Engineer Mike Henry. “The first two were a natural fit for a blaster and a sniper rifle, and then after some experimentation, we landed on a detachable remote-control explosive fist, and a Ghostbusters-style beam gun for the last two.”

You’ll need all the weapons available to fight off the diverse hordes of invading aliens. While you meet some of them in the runner sections, the shooter sections are where you really get a chance to see the wide variety of aliens B-Team throws at you. Not only are the aliens visually unique, but figuring out which weapons to use to deal with the unique threats they pose is part of the fun.

“For the most part, we tried to make it so you could experiment and figure out the best weapons for each situation without too much of a punishment for getting it wrong,” Henry said. “There are very few enemies that flat-out require you to use a specific weapon against them. If you try to use the sniper rifle on groups of little swarmy guys, you’re immediately going to see how tricky that is, but if you’re a crack shot, you can pull it off. Then next time you fight them, if you have the blaster or the beam gun out, those guys will be vaporized before they can get close to you.”

Just like with the runner missions, there’s also an Endless Mode that’s unlocked for shooter mode, allowing you to fight through wave after wave of enemies in hopes of topping the leaderboard.

Tips and Tricks:

  • In Endless Mode, your score is calculated by multiplying your accuracy, kills, and the wave you’re on. So while it’s very important that you keep killing enemies to progress to later waves, make sure you’re lining up your shots to keep your accuracy high.
  • The Engineer’s beam gun can damage most enemy types, but if you use it too much it will need to recharge for a while. Use it sparingly so you have it for the enemies that need it.
  • Try to remember the order that the enemies appeared in order to know who to prioritize, since they will generally attack in the order they show up.

Tune in next Friday for more on B-Team’s gameplay modes, and check the game out for yourself on Quest and Oculus Go.