Building the Future of VR

Oculus Blog
Posted by Brendan Iribe
December 13, 2016

It’s been a remarkable few years for virtual reality and Oculus.

VR went from science fiction to the most exciting new consumer technology around. Oculus has gone from shipping early dev kits to introducing virtual reality to millions of people with Gear VR to launching the immersive power of Rift. Just last week, we put your hands into the experience with Touch.

I couldn’t be more proud of what we’ve created—not just the products but the culture and team. We’ve brought together an extraordinary set of people with a shared passion for building the best virtual reality. And the exciting part is it’s still just the beginning. Facebook is committed to working on VR for the long term, which means building the next great computing platform that allows people to experience anything with anyone and connects the world in bold new ways.

Changing the world on that scale has required us to also scale Oculus at warp speed. With our growth and product strategy, we’ve decided to establish new PC and mobile VR groups to be more focused, strengthen development and accelerate our roadmap.

Looking ahead and thinking about where I’m most passionate, I’ve decided to lead the PC VR group—pushing the state of VR forward with Rift, research and computer vision. As we’ve grown, I really missed the deep, day-to-day involvement in building a brand new product on the leading edge of technology.

You do your best work when you love what you’re working on. If that’s not the case, you need to make a change. With this new role, I can dive back into engineering and product development. That’s what gets me up every day, inspired to run to work.

Jon Thomason, who recently joined the Oculus team, will lead the mobile VR group. Together we’ll work with Mike Schroepfer, CTO of Facebook, to find a new leader for the Oculus team.

I’m thrilled to be on the front lines of creating the next leap forward in VR. We’ll continue investing deeply in research and development in computer vision, displays, optics, graphics, audio, input, and more to create the breakthroughs that will unlock new form factors and experiences. We’re going to move faster at solving the grand challenges of virtual reality.

I’d like to thank everyone who’s come along on this fantastic journey. We’re going to push VR far beyond the boundary of what’s possible today, and I couldn’t be more excited to run to work every day and build the future of VR with all of you.

— Brendan