Blog > Oculus-Ready Games

Oculus Connect Videos and Presentations Online


In September, we welcomed nearly 1,000 attendees to the first Oculus developer conference, Oculus Connect, in Los Angeles. Attendees engaged in VR engineering and design sessions, showcased their Oculus projects, connected with fellow developers, and tried the new Crescent Bay prototype along with Gear VR Innovator Edition. Developers gathered at the welcome reception Main keynote with Brendan Iribe and Nate Mitchell The Future of VR panel All the keynotes, panels, and developer sessions from Connect...

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Oculus Connect 2014


We’re thrilled to welcome nearly 1,000 developers from around the world to Oculus Connect, our first developer conference. If you’re not at the event, you can join us for the remaining keynotes live on Michael Abrash will be speaking next starting at 10:30am PST, and John Carmack will follow him at 11:30 PST. You can see the full show schedule at Crescent Bay Prototype We’re really excited to introduce a new feature prototype, Crescent Bay. Crescent...

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Introducing the Samsung Gear VR Innovator Edition


We’re excited to announce the Samsung Gear VR Innovator Edition, a new mobile virtual reality headset using the Galaxy Note 4, created by Samsung and powered by Oculus. Over the last 12 months, we’ve been collaborating with Samsung on the future of mobile virtual reality. The project actually began as an experiment to see if great VR was possible on next-generation mobile hardware. Oculus CTO John Carmack and the mobile team at Oculus were able to blow everyone away in an extremely short amount...

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Jason Rubin Joins the Team and Oculus at E3 2014


Jason Rubin Joins Oculus We’re thrilled to announce that Jason Rubin, co-founder of Naughty Dog and games industry veteran, has joined Oculus as head of worldwide studios! Jason is a former game programmer and director, best known for his work on the Crash Bandicoot® and Jak & Daxter™ series at Naughty Dog, a team that helped pioneer high-frame-rate 3D console games in the earliest days of PlayStation®. Jason has shipped over a dozen games across multiple console generations, working with...

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Jason Holtman, New Hires, Lucky’s Tale, and E3


Please welcome Jason Holtman, Oculus’ new Head of Platform! A driving force behind Steam since its earliest days, Jason brings incredible experience building entertainment platforms for both users and developers. At Valve, Jason was a pioneer in the digital distribution revolution that’s taken place over the last decade. “When I was a kid, I loved arcades. I converted most of my allowance into quarters and couldn’t wait to get to the mall on Saturday. For me, it was all about Battlezone...

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EVE: Valkyrie, Open Source Hardware, and the Best Practices Guide


The intersection of transparency and open collaboration between Oculus and the development community often leads to amazing content and inspiring breakthroughs. Today, we’re excited to share a few great examples. Oculus Co-Publishing EVE: Valkyrie for the Rift First, we’re thrilled to announce that the first Oculus co-publishing project is none other than EVE: Valkyrie, making Valkyrie an exclusive Oculus Rift launch title. EVE: Valkyrie, developed by the team at CCP Games (creators of EVE Online...

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Shipping Update, Replacement Rewards, VR Meet Ups, and Half Life 2 in VR!


We thought we’d share a short and sweet Oculus update to help kick off the weekend. Shipping Update Since our last update (May 1st), we’ve shipped roughly 2,500 dev kits, bringing the total number of dev kits in the wild to just over 6,000. We’re on track to ship the remaining 1,500 Kickstarter kits before the end of May. Palmer, Nate, Michael and Brendan signing Rift dev kits for backers. To everyone who’s still waiting for their Rift: Thank you for your patience! We’re almost there. To...

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Team Fortress 2 in the Oculus Rift


Yes, it’s true: Valve announced today that Team Fortress 2 will have a new “VR Mode” that supports the Oculus Rift, available this week! Team Fortress 2 is one of our absolute favorite games (it’s Palmer’s most-played game on Steam!), and we’re really looking forward to playing it in VR with you. We couldn’t ask for a better developer showcase. Engadget has all the details, including a great interview with Joe Ludwig, one of the engineers at Valve who led TF2’s...

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Hawken to Launch Oculus-ready December 2012!


With less than a week to go, we’re thrilled to share an exciting announcement with our Kickstarter backers: Meteor Entertainment and Adhesive Games have partnered with Oculus VR™ to launch their incredibly evocative mech shooter, Hawken, in virtual reality with the Rift on 12.12.12. Check out our announcement video for the all details from Mark Long, CEO of Meteor, and Khang Le, creative director of Adhesive! We’re huge fans of the mech genre and we couldn’t be happier to announce...

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