Celebrating the One-Year Anniversary of Oculus Quest + Rift S

Oculus Blog
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May 18, 2020
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We’re about to celebrate an exciting milestone: the one-year anniversary of Oculus Quest and Rift S! From training your workforce to having fun with friends in multiplayer games, VR is transforming our ability to connect with each other from afar. Today, in honor of the anniversary, we’re sharing the latest VR updates that bring people together—with new ways to interact in games, new solutions for collaborating remotely, and more.

A Growing Ecosystem, Thanks to All of You

We’re grateful for everyone who’s been part of VR’s success over the past year. It’s all thanks to the developers and creators who’ve built unforgettable experiences on the Oculus platform, and the passionate fans who have built communities around them. Today we’re announcing that just a few days shy of Quest’s first anniversary, people have spent more than $100M on Quest content. During last month’s Facebook: Game Developers Showcase, we announced that more than 20 titles have surpassed the $1M revenue mark on Quest alone. Now, we’re thrilled to share that more than 10 titles have generated over $2M in revenue on Quest since we started shipping last year, including Moss and Pistol Whip. And SUPERHOT VR has gone Double Platinum, surpassing 2 million copies sold worldwide across all VR platforms.

A massive thank you to all the developers who have made Quest the success it is today—and to everyone using VR to stay connected and entertained during these difficult times. We also know many of you have been trying to get your hands on a new headset. Please know that we’re working hard to make more available so we can welcome more people into the Oculus community.

Hand Tracking on Quest: The Next Phase

Last year we released hand tracking on Quest as an Experimental feature, letting people use their real hands to interact in VR without controllers. We also rolled out a preview SDK so developers could begin experimenting with this new mode of input. Since then, we’ve continued to improve hand tracking on Quest while adding more features and functionality. With the next Quest software update starting this week, we’re moving it out of the Experimental Features section and into general release, and we’ll begin accepting third-party titles that include hand tracking to the Oculus Store on May 28. Click here to learn more.

Ready to get started with hand tracking on Quest? Experience the freedom and presence of hands in VR with these apps, launching with hand tracking support this month in the Oculus Store!

  • Elixir: Explore an unstable alchemy lab to obtain new and powerful hands, cast spells, mix potions, and poke a nauseated dragon. All of which will have an—unexpected—effect on the anatomy of your fingers, and it’s nobody’s fault but your own.
  • The Curious Tale of the Stolen Pets: Help your grandfather solve the mystery of the stolen pets by exploring wonderful miniature worlds crafted from the ground up for VR. Every world is unique, full of interactions and colorful life.
  • Waltz of the Wizard: An experience that lets you feel what it’s like to have magical powers! Combine arcane ingredients into a cauldron, unleashing creative or destructive wizardry upon a fully interactive world designed to feel believable.
  • Two award-winning immersive experiences are launching as the Cinematic Narratives Set, both with hand tracking enabled on Quest. Featuring the voice of Colin Farrell, Gloomy Eyes tells the story of a zombie kid and a mortal girl who fall in love, forging a deep connection that not even the most powerful man in town can destroy. The Line portrays a world of miniatures where routine is paramount and everything is always the same—until it’s not. Get your hands on these interactive films May 28.

We can’t wait to see what’s to come as more developers integrate hand tracking in their apps.

More Experiences to Keep You Entertained at Home

After you’ve checked out what hand tracking has to offer, there’s even more great content on the Oculus Store to help you take a break or break a sweat from home. Fan favorite VR rhythm game Beat Saber is launching 46 new beatmaps across 18 songs on May 25—10, including 360°/90° levels and one-saber support. Click here for the full track list. And last week saw the launch of Tetris Effect—a reimagining of the beloved puzzler for VR. Check it out on Quest today, or click here for more information.

Introducing the Ability to Post to Select Facebook Groups with Your Oculus Username

We’re always working to help people to build their VR communities, so starting this week, we’re testing the ability for people to share to Facebook Groups under their Oculus username. This will let people connect with other Oculus users on Facebook to swap stories and share their VR exploits. Click here for more information.

Expanding the Oculus Store to Support Remote Work

As more people shift to remote work, VR can transform how we collaborate and help teams be more productive from home. Fully immersive environments can improve focus, while realistic avatar interaction in virtual meeting spaces let you feel more connected with colleagues. That’s why we’re introducing more collaboration and productivity apps to the Oculus Store on Quest later this year, including Immersed and Spatial.

  • Immersed helps optimize your focus and productivity, whether solo or collaborating with your team, by immersing you in a distraction-free VR workspace. People can connect Immersed wirelessly to their Oculus Go or Quest to their computer to access up to five additional virtual screens, which can be multi-screen-shared with peers. Colleagues can teleport into the same space to collaborate and even whiteboard together. Planned updates include the ability to connect your computers to your headset simultaneously, workspace customization, presentation mode, team/user-access management, workflow-integration, and more. Immersed is coming to the Oculus Store on Quest this summer.
  • Spatial is a VR/AR collaboration platform that allows people to work across distance as if they were in the same room, without the need for video conferencing or work travel. “We’ve seen a massive uptick in customer demand from prosumers and companies of all shapes and sizes who are having to rethink business models as they navigate a new and unknown territory,” says Spatial CEO and Co-Founder Anand Agarawala. “Connectedness has never been more needed than it is today—on both a practical, productivity level but also helping us feel closer to our coworkers, colleagues, or friends. With Spatial we can feel like we’re in the same room again working side by side, instantly changing the dynamic of any meeting.” Look for Spatial to hit the Oculus Store in the coming months.

Apps like these let people experiment with VR productivity solutions on their own—and for companies ready to scale larger, there’s still Oculus for Business to help you get there.

VR Gets More Seamless and Safe

We’re always working to make the VR experience more seamless and safe, including new ways for people to customize their Guardian system and be aware of their physical surroundings while using Quest. This week, we’re bringing new Guardian updates to Quest including Playspace Scan, which helps you detect and exclude objects in your Playspace during Guardian setup. We’re also introducing color customization features to Guardian with three new options—blue, purple, and yellow—coming soon.

Our Way of Saying Thanks

And last but certainly not least, we have a special thank you in store for the entire Oculus community. On May 21 we’ll kick off an anniversary sale, “A Year of Quest,” to commemorate one full year of all-in-one VR gaming and entertainment. That same day, we’ll open up a sale on the Rift Platform to celebrate the one-year anniversary of Rift S! Keep an eye on the Oculus Store on Quest and the Rift Platform for all the latest.

What’s your favorite memory from the first year of Quest and Rift S? Let us know in the comments!