We’re about to celebrate an exciting milestone: the one-year anniversary of Oculus Quest and Rift S! From training your workforce to having fun with friends in multiplayer games, VR is transforming our ability to connect with each other from afar. Today, in honor of the anniversary, we’re sharing the latest VR updates that bring people together—with new ways to interact in games, new solutions for collaborating remotely, and more.
We’re grateful for everyone who’s been part of VR’s success over the past year. It’s all thanks to the developers and creators who’ve built unforgettable experiences on the Oculus platform, and the passionate fans who have built communities around them. Today we’re announcing that just a few days shy of Quest’s first anniversary, people have spent more than $100M on Quest content. During last month’s Facebook: Game Developers Showcase, we announced that more than 20 titles have surpassed the $1M revenue mark on Quest alone. Now, we’re thrilled to share that more than 10 titles have generated over $2M in revenue on Quest since we started shipping last year, including Moss and Pistol Whip. And SUPERHOT VR has gone Double Platinum, surpassing 2 million copies sold worldwide across all VR platforms.
A massive thank you to all the developers who have made Quest the success it is today—and to everyone using VR to stay connected and entertained during these difficult times. We also know many of you have been trying to get your hands on a new headset. Please know that we’re working hard to make more available so we can welcome more people into the Oculus community.
Last year we released hand tracking on Quest as an Experimental feature, letting people use their real hands to interact in VR without controllers. We also rolled out a preview SDK so developers could begin experimenting with this new mode of input. Since then, we’ve continued to improve hand tracking on Quest while adding more features and functionality. With the next Quest software update starting this week, we’re moving it out of the Experimental Features section and into general release, and we’ll begin accepting third-party titles that include hand tracking to the Oculus Store on May 28. Click here to learn more.
Ready to get started with hand tracking on Quest? Experience the freedom and presence of hands in VR with these apps, launching with hand tracking support this month in the Oculus Store!
We can’t wait to see what’s to come as more developers integrate hand tracking in their apps.
After you’ve checked out what hand tracking has to offer, there’s even more great content on the Oculus Store to help you take a break or break a sweat from home. Fan favorite VR rhythm game Beat Saber is launching 46 new beatmaps across 18 songs on May 25—10, including 360°/90° levels and one-saber support. Click here for the full track list. And last week saw the launch of Tetris Effect—a reimagining of the beloved puzzler for VR. Check it out on Quest today, or click here for more information.
We’re always working to help people to build their VR communities, so starting this week, we’re testing the ability for people to share to Facebook Groups under their Oculus username. This will let people connect with other Oculus users on Facebook to swap stories and share their VR exploits. Click here for more information.
As more people shift to remote work, VR can transform how we collaborate and help teams be more productive from home. Fully immersive environments can improve focus, while realistic avatar interaction in virtual meeting spaces let you feel more connected with colleagues. That’s why we’re introducing more collaboration and productivity apps to the Oculus Store on Quest later this year, including Immersed and Spatial.
Apps like these let people experiment with VR productivity solutions on their own—and for companies ready to scale larger, there’s still Oculus for Business to help you get there.
We’re always working to make the VR experience more seamless and safe, including new ways for people to customize their Guardian system and be aware of their physical surroundings while using Quest. This week, we’re bringing new Guardian updates to Quest including Playspace Scan, which helps you detect and exclude objects in your Playspace during Guardian setup. We’re also introducing color customization features to Guardian with three new options—blue, purple, and yellow—coming soon.
And last but certainly not least, we have a special thank you in store for the entire Oculus community. On May 21 we’ll kick off an anniversary sale, “A Year of Quest,” to commemorate one full year of all-in-one VR gaming and entertainment. That same day, we’ll open up a sale on the Rift Platform to celebrate the one-year anniversary of Rift S! Keep an eye on the Oculus Store on Quest and the Rift Platform for all the latest.
What’s your favorite memory from the first year of Quest and Rift S? Let us know in the comments!