Today at OC4, we announced some new tools and updates to help developers build for Rift, Gear VR, and Oculus Go. These out-of-the-box solutions will let developers reach more people, faster than ever before.
Social Building Blocks
If you’ve been in VR with another person, you can appreciate that the power of these types of experiences. We’re introducing new ways to help developers build and maintain their social apps.
Brand New Oculus Avatars
Today, we introduced a redesign coming in early 2018, letting people customize their Avatars' skin, hair, and more.
At the core of our Social Starter kit for developers is the Avatar SDK, a full system they can carry across the Oculus Platform to add interactive and expressive experiences to a variety of apps and games. We’re also opening the Avatar system to let developers contribute custom, unlockable clothing and accessories that match the theme of their apps.
Later next year, we plan for Avatars to include lip-synced mouth movement (driven by our lip sync technology, available to developers for free) and responsive eye gaze, giving you an added layer of expression.
You asked—and we listened. Not only will the new Oculus Avatars be available on PC and mobile in 2018, we’re also taking them cross-platform, so developers can build once and deploy their social apps on other VR platforms.
Supporting Safety with Platform Tools
We believe in the magic that comes from sharing VR with others and care deeply about protecting the future of social VR. It can be expensive for developers to build and maintain social experiences, and we’re going to help. Early next year, we’ll introduce platform-level safety tools, beginning with reporting and blocking—free to developers using our Rooms API.
Improving Discovery Inside and Outside VR
Reach the Right People with Explore
The Oculus Store is people’s first destination to find experiences they’ll love—but it’s not the only place to discover new content.
Explore is a personalized feed of recommended apps and experiences available to people in Home on Gear VR. Today, we’re opening the Explore API to Gear VR developers so they can surface specific stories about their apps. Now, developers can easily announce new game features, deep link to specific experiences inside their apps, and invite their fans to experience real-time events like tournaments and concerts. Interested developers can contact email@example.com.
Explore is coming to Rift in 2018.
Marketing VR with Mixed Reality Capture
Our Mixed Reality Capture tools make it possible to combine real-world footage with in-game capture. We recently added dynamic lighting support and depth cameras to help developers illustrate the feeling of immersion and share it in video, livestreams, gameplay trailers, and anywhere they want to reach new fans.
Mixed Reality Capture is available now in Unity and Unreal.
We're always listening to developer feedback. We’re committed to making it even easier for developers to bring their visions to life and their apps to the Oculus Platform. This is just the first look of much more to come.
— The Oculus Team