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Expanding the Team, Meet us at Gamescom, Unite, PAX
Oculus Blog
Posted by Oculus VR
August 16, 2012

Exciting news today for the whole Oculus VR™ community: We’ve expanded the team with some amazing key hires. If you’ve recently watched the Oculus VR™ Kickstarter video, you’re already familiar with these three industry veterans:

Brendan Iribe, former Chief Product Officer at Gaikai and co-founder/CEO of Scaleform, joins as our CEO. Brendan will be leading the Oculus VR™ charge on all fronts, especially leveraging his relationships with top game developers, publishers, and hardware companies.

Michael Antonov, former co-founder/CTO of Scaleform, has agreed to join as our Chief Software Architect. Michael, who architected the Scaleform SDK – one of the most widely adopted video game middleware solutions ever, will lead the architecture and development of the Oculus SDK, making sure it’s super fast and efficient, as well as easy-to-use and well documented.

Jack McCauley, who has over 25 years of experience designing and manufacturing consumer hardware for companies like Atari, RedOctane, Activision, EA, and Microsoft, has come on board as our Vice President of Engineering. Jack will be be responsible for taking all our research and actually creating the hardware that you guys will ultimately receive.

Brendan, Michael, and Jack are all incredibly talented at what they do, which is exactly why we sought them out. You can read more about our announcement here: http://www1.oculus.com/press/former-gaikai-and-scaleform-officer-brendan-iribe-joins-oculus-as-ceo/

We are thrilled to welcome them to the Oculus VR™ team!

Quick Update

… on what we’ve been up to aside from recruiting:

  • We’re tweaking the hardware design for the developer kit. Our latest prototype is actually lighter than the original, which was already less than 0.5lbs. We’ve also come up with an elegant solution to help us reduce the amount of cabling.
  • We’re meeting with game developers around the world (literally!), showing the Oculus Rift, and discussing what the future of video games with VR support may look like.
  • We’re ramping up our hardware operations and looking at partnerships with the best possible companies. In fact, Brendan and Jack just returned from China where they toured factories and established a close relationship with a major device manufacturer.
  • Of course, we’re hard at work developing the Oculus SDK, including Unreal Engine and Unity integrations, as well as the samples / documentation we’ll be providing to the Oculus VR™ developer community. These are all coming along nicely. We’ll have more to show soon.
  • Finally, we’re exploring all the exciting hardware and software possibilities for the consumer version of the Rift (easily the most fun part of our day). We’ve actually included links to a few neat VR projects at the bottom of this update. Check them out if you’re interested in learning something new!

New FAQs

We’ve also added several new FAQs to our Kickstarter page:

Can I use the Rift for other things like watching movies, surfing the web, and programming?

Will the Rift cause eye strain after extended use?

Will the Rift work with Ouya?

Should I wait for the consumer version?

Does the Rift developer kit work with games with existing 3D support?

Other Interesting VR Projects

We thought it would be fun to include some other neat virtual reality hardware projects out there, floating around the Internet. We’re big fans of all the work people are doing in the VR space.

WIZDISH – an in-place locomotion platform that allows you to move about virtual worlds.

Adjacent Reality Tracker – an open source motion tracker designed for virtual reality applications.

FriiSpace VR Input Device – large scape, low cost motion capture system that allows you to use large real life spaces to walk around inside large virtual environments.

Off to Europe!

We’re headed to Gamescom, Unite, and PAX Prime over the course of the next two weeks. If you’d like to schedule an appointment to meet with us and try out the Rift for yourself, send a message to rift@oculusvr.com. You can always keep up to date with our schedule by visiting http://www1.oculus.com/events.

That’s it for now. As always, we look forward to your feedback. Keep in touch, Kickstarter!

— Palmer