Hawken to Launch Oculus-ready December 2012!
Oculus Blog
Posted by Oculus VR
August 27, 2012

With less than a week to go, we’re thrilled to share an exciting announcement with our Kickstarter backers: Meteor Entertainment and Adhesive Games have partnered with Oculus VR™ to launch their incredibly evocative mech shooter, Hawken, in virtual reality with the Rift on 12.12.12.

Check out our announcement video for the all details from Mark Long, CEO of Meteor, and Khang Le, creative director of Adhesive!

We’re huge fans of the mech genre and we couldn’t be happier to announce that the best-looking mech game in years will be running inside the Rift. Even more exciting is that Oculus developers will be able to experience Hawken in virtual reality from day one.

Now, with Doom 3 BFG Edition and Hawken, Oculus VR™ developers will have two incredible showcases demonstrating well-designed VR gameplay on the Rift right when they receive their developer kits.

Hawken in Virtual Reality

  • Everyone with a Rift will be able to pilot their Hawken mech in completely immersive, stereo 3D virtual reality.
  • An entirely new way to play Hawken which includes updates to gameplay, input, the cockpit, and the heads-up-display.
  • Hawken will feature an exclusive Oculus VR cockpit that let’s the player look around inside the mech, independant of the mech’s direction, in full stereoscopic 3D.
  • Hawken is free-to-play, which means that anyone with a Rift can try Hawken in virtual reality on 12.12.12.

As big fans of Hawken, it means a lot to us that Hawken will be the very first original new IP inside the Rift, especially as a great example of what’s possible when developers combine the power of Unreal Engine 3 (UE3) and the Oculus SDK.

Developing with the Rift

Since our Kickstarter is all about developers building great games for the Rift, we’ll be sharing details with the Oculus VR™ developer community throughout Hawken’s VR development. This may include extra notes on the initial integration in UE3, virtual reality gameplay design improvements, or general suggestions for making the best-possible VR game, all based on our experience with Hawken.

Thank you!

We want to really thank everyone who’s supported this Kickstarter so far. You’re the ones making all this happen. And special thanks to Mark, Khang, and the entire crew at Meteor and Adhesive for being some of the first to help us change gaming forever.

Only 4 days left… Talk to you soon, Kickstarter!

— Palmer

P.S. Don’t forget: I’ll be doing an AMA on Reddit tomorrow, Aug 28th, at 10am PST. Hope to talk to some of you then!