Today, video decoders are constrained by a number of limitations, including display resolution, FOV, and compression. In an effort to bring full 360°, 60 fps stereo to immersive video, Oculus CTO John Carmack has implemented a new technique for video encoding that can unlock a greater level of quality and visual clarity from existing high-quality 360° captures. Head over to the Oculus Developer Blog for Carmack’s deep dive on this technology and the making of its sample video: a 5K re-release of the Emmy Award-winning short Henry for Oculus Go and Gear VR.
The latest Rift software release version 1.27 is beginning to roll out today, bringing with it some exciting new ways to customize your Home.
Embedded Dash Panels in Oculus Home
As some sleuthy redditors figured out, we recently added the ability to embed Dash panels in the Retro Monitor item available in Home. Based on the positive response, we’re introducing some more items with screens! Starting later today, you’ll see a new “Special Items” category in the Home inventory with computer monitors, TVs, and arcade cabinets.
Anything you could previously watch with Oculus Desktop, you can now watch in Home. Try playing non-VR games or streaming videos right from the comfort of Home.
Keep an eye out for some special rare items with screens, like this retro TV and Vortex arcade cabinet, which you can unlock in reward packs.
Importing Assets to Home, Plus Medium Integration Coming Soon
We’ve also added support for importing user-generated content to help decorate your Home. You can drop .glb files (the binary version of the glTF 2.0 file format) into the Oculus Home imports folder in your Documents directory and then place them in your Home directly. Read the full UGC guide here and import some models! We can’t wait to see what people make.
Stay tuned later this month for an upcoming Oculus Medium update that will support exporting models directly into your Home inventory.
Like this month’s updates, or hungry for more? Let us know what you think! Head over to the Rift Core UserVoice Group to share suggestions and feedback.
— The Oculus Team