Trapped in a merciless mansion with hidden dangers at nearly every turn, how will you find your way out? New from AMATA K.K., Last Labyrinth casts you as a wheelchair-bound protagonist who must team up with a mysterious girl, Katia, in an escape room adventure for the VR age—and it’s now available on Oculus Quest and the Rift Platform!
“There were three main themes behind the idea for Last Labyrinth: a brand-new experience through a VR game, communicating with imaginary characters, and, finally, the lifelike character animations of Astuko Fukuyama, who previously worked on ICO and Shadow of the Colossus,” says Last Labyrinth Director and Producer Hiromichi Takahashi. “All of these themes stayed the same throughout development and are still an integral part of the final product.”
Games Radar highlighted the game’s “all-star development team,” as well as its likely inspiration drawn from classic point-and-click games—rightfully so, as you direct the game’s action with a gaze-based mechanic, selecting points of interest for the lead NPC to investigate.
“If there's one thing I’d like players to experience above all, that would be the feelings of trust born from their communications with Katia, as well as the feelings of fear, loss, and regret, which will all form part of an experience unique to this game,” explains Takahashi.
Takahashi’s favorite part of the game? “The bonds of trust that you form through your interactions with Katia, and subsequently, the feelings of loss and guilt that result when you lose her,” he says. “It’s a unique experience that doesn’t exist in other VR games. It’s something that our team worked hard to create, and we’re proud of it.”