OC4 Wrap-Up: Developer Perspectives, Research Partnerships, and More

Oculus Blog
Posted by Oculus VR
October 13, 2017

This week, we welcomed more than 2,900 developers, designers, and more for two days of talks, demos, and networking. This was our biggest event yet, and we’re incredibly grateful to everyone who helped to make it a success.

Special thanks to our developer community. Without you, the magic simply wouldn’t happen.

This year, we had 44 talks and more than 100 speakers addressing a range of topics across Design, Development, Distribution, and the Future of VR.

During the opening keynote, Mark Zuckerberg announced Oculus Go—our first standalone VR product, launching in early 2018 for $199 USD. Facebook VP of VR Hugo Barra gave us an overview of the hardware, including our latest developments on Project Santa Cruz, while Oculus Head of Rift Nate Mitchell introduced our biggest software update yet. Head over to our OC4 Day 1 Recap for more.

We also got to speak with a number of developers on the show floor—check out the playlist on our YouTube channel (or watch a sample below).

Oculus CTO John Carmack delivered his signature unscripted keynote to kick-off day 2—always a fan favorite, and it did not disappoint. We also announced new research projects we’re funding at MIT, Cornell, and Yale to better understand the role VR should play in education and showcased some of the exciting work that’s come out of Oculus Launch Pad and VR for Good’s Creators Lab.

It’s been an amazing year for VR, and we aren’t finished yet. Stay tuned to the blog next week for even more announcements and content launches.

— The Oculus Team