Oculus Mobile SDK Now Available

Oculus Blog
Posted by Oculus VR
November 12, 2014

Gear VR Innovator Edition Pre-Registration Open

The Gear VR Innovator Edition for Note 4 is available for pre-registration starting today from Samsung, with delivery in the United States slated for early December. There will be two versions available: for $249, you’ll receive the headset bundled with a Bluetooth gamepad; for $199, you’ll receive the headset standalone.

The Innovator Edition, much like the Oculus Rift Development Kit, provides developers and enthusiasts everything they need to build and experiment with the platform before the hardware and software are ready for consumers. There are numerous made-for-VR apps that will ship for Gear VR over the next few months.

The Innovator Edition launches first in the United States, and we’re working with Samsung to roll out support for additional regions.

Oculus Mobile SDK Now Available

The Oculus Mobile SDK v0.4.0 is now available from the Oculus Developer Center.

The initial version of the Oculus Mobile SDK is specifically designed for the Samsung Gear VR Innovator Edition on Note 4, and includes everything you need to get started developing for mobile. We’ve been working on the Mobile SDK for over a year in collaboration with Samsung, optimizing the Note 4 tech stack to deliver the first ultra-low latency, mobile virtual reality headset.

Here’s a few of the key features supported by the Oculus Mobile SDK:

  • Asynchronous Timewarp
  • Direct front buffer rendering
  • Clock frequency locking
  • GPU context priorities
  • Real-time, fine grained GPU context switching
  • Real-time CPU threading
  • Direct warped content

The SDK includes the full-source code for Oculus Cinema, Oculus 360 Photos, and Oculus 360 Videos under an open license. We’ve done this so that you can jump-start your own VR app development.

Aside from the native libraries and demos, the Mobile SDK also includes an out-of-the-box integration for Unity 4.5, with samples to help get your Unity VR project up and running quickly.

We recommend new developers get started with the Mobile SDK Overview.

Introducing Oculus Home

One of the first things you’ll see when you put on the Gear VR Innovator Edition is Oculus Home. Home allows users to discover, download, and launch content. For more information on distributing your application on Home, check out the first version of the app submission guidelines.

We’re excited to see the first generation of truly inspiring mobile VR experiences come to life. Don’t hesitate to head over to the Mobile Developer Forums and share your creations and your feedback on how we can improve the Mobile SDK.

PC SDK Updates

We recently shipped the 0.4.3 release of the Oculus PC SDK, which features Linux support, a number of performance and stability improvements, and support for developing Rift content with Unity Free.

Earlier this week, we shipped an update to the Unity plugin ( that addresses a handful of integration issues raised by the community.

We’re continuing to push on stability and performance of the PC SDK, and we’re working on another release this month to get those improvements into developers’ hands as quickly as possible. We’ll have more details on that release in the next few weeks.

We’ll see you in the mobile Metaverse!

— The Oculus Team