Oculus Quest Platform Updates: Oculus Link Exits Beta, Introducing Oculus Move, and More

Oculus Blog
September 16, 2020

Whether you’re an owner of the original Oculus Quest or gearing up for the Quest 2 launch in October, we have plenty of improvements and great games coming to our all-in-one platform in the next few months. Below you’ll find all the Quest Platform-related announcements from Facebook Connect 2020, including improvements to Oculus Link, a system-level fitness tracker, new social experiences, and more. Get ready to do more with your headset, and stay tuned for even more updates in the coming months as we continue to make the Quest Platform a destination for standalone and PC VR users alike.

Oculus Link Exits Beta, Delivering PC VR on Both Quest and Quest 2

At last year’s Connect, we announced Oculus Link, a bridge between our all-in-one and PC VR ecosystems. Oculus Link gives players the best of both worlds, letting Quest owners access high-end PC VR titles from the Rift Platform on their standalone headset with just a USB-C cable. We’ve worked hard to improve Oculus Link’s performance and stability since its beta launch in November 2019, and we’re proud to announce that Link will exit beta when Quest 2 launches in October of this year.

That doesn’t mean our work is finished. With Quest 2, our goal is to provide an experience over Oculus Link that’s on par with a native PC VR headset. We’re working to take full advantage of Quest 2’s higher-resolution display, and also plan to roll out support for 90 fps in the near future.

We also want to streamline the way you access your PC library with Link. At the moment, Link substitutes the Rift interface in for the Quest interface when you plug your headset in, so we’re working on a unified system experience that will let Oculus Link users see all their Rift and Quest apps alongside each other—and access native Quest features like casting. This is coming next year.

Get Fit: Track Calories and Activity With Oculus Move

How many calories are you burning while playing Beat Saber really? Soon you’ll be able to find out. Quest owners love to exercise in VR, whether using dedicated fitness apps or staying active with games that aren’t expressly exercise-oriented. Today we revealed Oculus Move, a unified dashboard that will help Quest and Quest 2 owners keep track of their fitness goals across their VR apps. Set daily goals and see how many calories you burned and how long you’ve been physically active, whether fending off foes in Pistol Whip, slashing targets in Supernatural, or going 10 rounds in The Thrill of the Fight.

We’ll be rolling Oculus Move out gradually later this year, so stay tuned!

Better Together: Improvements to Casting

Casting is one of the easiest and most intuitive ways to share your VR experience with friends and family, allowing you to share your headset view to a Chromecast-enabled TV or phone. We want to make it easier for you to control how you share from inside the headset, and also more interactive and fun for people outside of the headset. We’ve been steadily making improvements, like speeding up casting start time and working to bump up the resolution when casting to the Oculus mobile app. And to make casting even more accessible, in a few weeks we’ll make it possible to cast from your headset to a desktop browser window. Once this rolls out, you can visit oculus.com/casting using either Google Chrome or Microsoft Edge, sign in, and you’ll be all set to use the “Cast to Computer” option in your headset.

We also want to make it possible to preserve your favorite moments even when you’re playing to an audience, so we’re adding the ability to record while casting to the Oculus mobile app. Look for the “Record” button coming later this year, and use it to save your highlights directly to your phone’s Camera Roll for easy sharing.

And next year we’re adding Spectator Mode to casting, giving you the ability to control the camera while watching someone cast from their headset to the Oculus mobile app. You can pan and zoom around the game independent from the caster’s viewpoint, allowing you to get a better view of the action and participate in the experience. You’ll even be able to record videos from your floating camera, for all you budding machinima directors. The new camera controls will launch for a select number of apps in 2021.

These are just a few of the many features we have planned for the Quest platform. Stay tuned for even more announcements coming in the near future.