What an incredible trip to CES 2013! An enormous thank you to everyone who stopped by for a demo, to all the fans who supported us during the show, and most of all, to you, the backers that made this happen!
What’s especially cool is that our CES demos were built on the same software stack that developers will be using come March (Oculus SDK, new Oculus VR™ tracker, and Unity and Unreal Engine 3 integrations).
There are plenty of fantastic articles from the show, but we wanted to share a few of our favorite awards, quotes, and videos with everyone who helped make this happen.
The Verge – Best in Show, Best in Gaming, Reader’s Choice
“Virtual reality has long been the ultimate promise of technology — the magic mandala, a doorway to the infinite. But the thing is: it never happened…. The Oculus Rift actually delivers on the promise, and then some. It’s really, really amazing. Truly and honestly a revelation, a trip, a rabbit hole. And I’m going in. Forever. Goodbye universe. Hello universe.”
IGN – Best Prototype
“Offering some of the most compelling virtual reality experiences we’ve ever encountered, Oculus’ Rift stole the show and our hearts.”
Wired – Best of CES
“If you’re of a certain age, you remember the first time you sat down at a computer terminal, opened a browser, and tried the World Wide Web. It was a before and after moment. Although Usenet and other internet communications technologies had been around for years, the web was instantly recognizable as something new and powerful and different that built on all that had come before. And so is it with the Oculus Rift.”
Laptop Magazine – Best Gaming Device
“We’re excited to say that Oculus Rift is delivering on the young company’s lofty promises… Oculus Rift is an evolution of gaming itself, and we love where it’s heading.”
PCMag – Best Gaming Gear
“It’s one of the most immersive visual experiences I’ve ever seen in a gaming or home entertainment device, and I can definitely see it making action games like Skyrim and Far Cry 3 more exciting, and horror titles like Slender more pants-wetting.”
GameFront – Best of CES
“The Rift represents the future of gaming, or better yet: the future of PC interfacing. This isn’t a gimmick like 3D — the Rift is going to fundamentally change the way you think about entertainment. All the VR madness from the 90’s was leading to this moment, only now we have the technology to push it from laughable flash in the pan to a concrete, exciting, mainstream reality. The Oculus Rift is our favorite piece of tech from CES 2013, hands down.”
“Not only was this the coolest thing I saw at CES, but it’s possibly the coolest thing I’ve seen ever. As someone who has always been interested in the idea of VR headsets, and always heartbreakingly let down by the reality of VR headsets, I admit I took a rare (for me) CES meeting on a lark. I had heard something about their successful Kickstarter, but honestly, I figured it would just be more of the same.
I was wrong. Not sure I’ve ever been more wrong. Even in this hand-built prototype stage, the Rift is amazing.” – Geoffrey Morrison, CNET
“The Rift is certainly one of the most amazing things I’ve seen at CES this year – hell, in any year. It’s not really possible to describe what it’s like to use it, but as soon as I put the goggles on and turned my head, I think my mouth dropped. It’s flat-out awesome.” – Dan Nosowitz, Popular Science
“I haven’t been this excited about a piece of hardware with the potential to change gaming since 3D hardware acceleration took off. And I believe this could even be bigger.” – Don Woligroski, Tom’s Hardware
“Arguably the most important thing about the Oculus Rift is that the displays take up your entire field of view. All of it. You put the headset on, and the only thing you can see is the world that it’s showing you. The effect of this is immediate and dramatic, because it fools your brain into thinking that you’re somewhere else. Really. It’s amazing” – Evan Ackerman, DVICE
“Even using aging tech like Unreal Engine 3, this castle landscape felt real, to the point I wanted to reach out and grab a falling snowflake, or try to touch the cold, stone pillars holding up a decaying building… In the past, I simply played through worlds. I moved through them. This one made me feel like I was physically in that space. Living in it. Unable to look away, because it was all around me. It’s immersion on an entirely different level.” – Richard George, IGN
Special thanks to all the users over on reddit.com/r/oculus who’ve helped us keep track of the best videos and reviews from the week!
Thanks again for all your support. We have more Rift development kit news on the horizon.
Palmer and the Oculus team