Available on both the Oculus Quest and Rift Platforms as well as Oculus Go, TOKYO CHRONOS brought the visual novel genre into VR. Now, developer MyDearest is back with ALTDEUS: Beyond Chronos, which you can find on the Quest and Rift Platforms.
WIth 15+ hours of gameplay, ALTDEUS features one of the largest branching storylines in VR to date. In this riveting sequel, you play as Chloe, a pilot in humanity’s forces fighting massive hostile organisms known as the Meteora. You’ll seek out clues and converse with other characters in the Adventure Section. Things heat up with a series of mech battles as you enter the cockpit of Makhia, a towering humanoid anti-Meteora combat weapon.
We sat down with MyDearest CEO Kento Kishigami to learn more.
What was the inspiration behind ALTDEUS: Beyond Chronos?
Kento Kishigami: The idea comes from a concept that our director, Haruki Kashiwakura, had held since his college days from over 15 years ago. What was originally just an idea of a sci-fi story featuring Chloe, our protagonist, finally comes to fruition in 2020 as a full game, having come in contact with the revolutionary medium that is VR. As the producer, I can't wait to deliver Haruki's incredible work to the world!
What’s your favorite part of the game and why?
KK: We have one of the richest and longest narratives in any VR game around. We pride ourselves on the care we took in creating ALTDEUS and believe that there is no other VR game out there with the level of depth and breadth in storytelling that we have accomplished.
I think the 20-hour narrative experience we have created for the game has become the most beautiful, cutting-edge form of expressive storytelling ever. Within the story, you'll explore a future Tokyo, pilot a towering 400-meter-tall mech, and even attend cybernetic pop concerts that are only possible in VR. It's virtual reality with everything on it!
What advice would you give to a developer looking to start building for VR?
KK: Nowadays, many VR titles tend to pursue the “experience,” like arcade games would. However, VR is also a medium that can greatly enhance storytelling and deliver through story not only experience, but emotion as well. ALTDEUS has the most cutting-edge VR storytelling in the world. Following our example, we wish that there will be more games that put an emphasis on storytelling. I am very interested in what kind of stories developers around the globe will tell through VR.
What’s next for you? Any exciting updates in the works?
KK: I’m thinking about making an immersive sim mystery VR game.
In our previous games, we had to put certain restrictions on how much freedom the player is given, in order to tell long stories in VR. I want to make the next game, however, to be a mystery VR game that has a fixed conclusion but gives players a choice of how to get there—exactly what people would call an immersive sim.
Anything else you’d like to share with our readers?
KK: Through our passion for telling expansive stories in VR, our previous game TOKYO CHRONOS came to be beloved by players both in Japan and everywhere else across the globe. However, we acknowledge that we may have been able to do more in embracing the types of interactivity that great VR experiences are known for. ALTDEUS will quite literally go Beyond Chronos, and will be greatly enhanced in those aspects of VR-specific interactivity, through the new exploration, mech combat, and concert scenes. And even if you have not played TOKYO CHRONOS, fear not, as the two stories are distinct from each other and you will have no problems enjoying ALTDEUS all by itself.