Welcome Home: Introducing New Features Coming to the Oculus Platform on Rift
Oculus Blog
|
Posted by Oculus VR
|
April 4, 2018
|
Share

At GDC 2018, we announced exciting new features that are coming soon to Oculus Home as part of the Rift Core 2.0 beta. Today, we’re highlighting some of our favorites.

Synchronous Social
This summer, you'll be able to join your friends’ avatars in Oculus Home to hang out, interact with objects, and more.

With this update, you’ll be able to explore your libraries and launch directly into multiplayer experiences together. If you’re a developer, your multiplayer apps and experiences will work automatically once you’ve integrated our Coordinated App Launch feature.

With today’s 1.25 Public Test Channel release, we’re starting to stress test our multiplayer infrastructure by sending randomized packets to our in-progress Home multiplayer servers. This is an important step to ensure the servers are ready to go when we activate multiplayer functionality, and it shouldn’t be visible in Home.

User-Generated Content
When we first launched our redesigned Home, people embraced their inner interior designers—and that was just the beginning. We’ll introduce the ability to import your own custom-made assets soon, so you can put a personal stamp on your VR spaces. That includes your 3D sculpts from Oculus Medium!

Sculpt a model in Medium and send it directly to your Home inventory, or import GLB models from other sources. GLB is the same format used for Facebook’s 3D Posts in News Feed and supports PBR materials, which look great with Home’s graphics engine and advanced lighting.

You can see it in action with this bust of our very own Rift Engineering Director Ross O'Dwyer, created with Medium.

Following the initial launch, we’ll use this same technology to help developers build their own Home customizations as well. We’ll have more details to share soon.

Share Your Space
We can’t wait to see how people personalize their spaces with these new tools. Tag your designs with #OculusHome on Twitter to share them with the rest of the Rift community!

— The Oculus Team