Welcoming BigBox VR to Facebook

Oculus Blog
Posted by Mike Verdu, VP of Content, Facebook Reality Labs
June 11, 2021

For many of us, our “ah-ha” VR moment was in a multiplayer experience. There’s something magical about interacting with geographically distant people in the same virtual space, whether you’re handing off objects, engaging in friendly competition, or simply catching up. We believe that these powerful social connections are paramount to accelerating the growth of VR, and we continue to invest in content and teams that share this perspective. One of the most popular social experiences in VR has proven to be POPULATION: ONE, the breakout battle royale from BigBox VR. Today, I’m honored to share that BigBox VR is joining Facebook.

POP: ONE stormed onto the VR scene just nine months ago and has consistently ranked as one the top-performing titles on the Oculus platform, bringing together up to 24 people at a time to connect, play, and compete in a virtual world. And while social is bringing players into POP: ONE, the quirky humor, continual updates, and pure fun of the environment keeps them coming back time and time again—we’ve even seen players scheduling time to meet in-game for a synchronous social experience. BigBox VR may be small, but they are a mighty, nimble team of game industry vets who seamlessly nail the game development duality of craft and data-driven live service.

We’re excited to help BigBox VR grow and accelerate their vision for POPULATION: ONE as a state-of-the-art VR social gaming experience, as well as pursue future projects, with access to the resources and support of Facebook and Oculus Studios, all while maintaining the team’s creativity, disciplined methodology, and commitment to community. Welcome to the family!

Why was BigBox VR acquired?
We continue to invest in content that fosters social connection, and we believe POP: ONE delivers this experience to the VR community in spades within a super fun gaming experience. As part of the Oculus Studios family, BigBox VR will have the opportunity to grow POP: ONE and cultivate its community with the full support of Oculus Studios resources, and, in the future, pursue other projects.

Is everyone at BigBox VR moving over to Facebook?
The entire BigBox VR team will be joining Oculus Studios.

Will BigBox VR maintain its culture and priorities as it becomes part of Facebook?
We are committed to maintaining BigBox VR’s nimble, iterative, creative culture, along with its passion for fostering POP: ONE’s engaged community.

What will BigBox VR be working on as part of Oculus Studios?
BigBox VR has big plans for the future of POP: ONE and for other projects, but we’re not ready to share details at this time.

Will POPULATION: ONE be removed from non-Oculus platforms?
No, POP: ONE will continue to be supported on all its current platforms.

Do you plan to acquire other studios? What else are you doing to accelerate VR?
We’re exploring many ways to accelerate VR, including investments in third-party content, AAA IP, hardware, and more, and we have awesome and innovative plans for the next few years of gaming. We are thrilled to have BigBox VR joining our team.