As a Mechanical Engineer at Oculus Research, you will develop state of the art prototype structures, mechanisms, and solutions for next generation near to eye display (NED) and Imaging Systems to create transformative experiences. You will become part of a team exploring new concepts through analytical modeling and fast iterative prototyping. A wide range of approaches will be explored combining electrical, mechanical, optical, firmware, and software techniques. We want people who work well in teams; can brainstorm big ideas; work in new technology areas; able to drive a concept into a prototype; and can envision how a prototype could transition into a high-volume consumer product. Starting with a broad scientific background, be willing to become a quick expert in a new area, and quickly build new prototypes using novel materials and/or by integrating structures in new ways leveraging a strong mechanical background. Frequently only one or two design facets will be new so you’ll be in a supporting role; sometimes, the mechanics will be new and you’ll be the star. We’re looking for a hands-on builder of opto-mechanical systems that can deal with sub-micron tolerances, or equivalent experience with high precision mechanical design.
Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.
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