As a Hardware/Mechatronics Engineer at Oculus Research, you will develop state of the art prototype architectures, mechanisms, and solutions for next generation AR and VR devices that can create transformative experiences. You will be part of a team exploring new concepts through analytical modeling and fast iterative prototyping. A wide range of approaches will be explored combining electrical, mechanical, robotics, firmware, and software. We want people who: work well in teams, can brainstorm big ideas, work in new technology areas, are able to drive a concept into a prototype, and can work collaboratively with a wide range of disciplines. Starting with a broad scientific and strong mechanical background, be willing to become a quick expert in a new area and quickly build new prototypes and mechanisms. We’re looking for a hands-on builder of mechanical systems that can enable new research into human-computer interaction.
Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.
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