As a Mechanical Engineer at Oculus Research, you will develop state of the art prototype structures, mechanisms, and solutions for next generation near to eye display (NED) and Imaging Systems to create transformative experiences. You will be part of a team exploring new concepts through fast iterative prototyping. The teams will quickly adapt depending on the problem and potentially include electrical, mechanical, optical, firmware, software, and research experts. We want people who work well in teams, can brainstorm big ideas, work in new technology areas, able to drive a concept into a prototype, and can envision how a prototype could transition into a high-volume consumer product. Starting with a broad mechanical engineering background, you are willing to become an expert in new areas and quickly build new prototypes using novel materials, opto-mechanical design, or by integrating structures in new ways. We’re looking for a hands-on builder of opto-mechanical systems that can deal with sub-micron tolerances.
Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.
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