Research Scientist, Numerical Simulation (PhD University Grad)

Research | Redmond, WA

Oculus is a world leader in the design of virtual reality systems. We are currently seeking innovative researchers with a passion for technology to push the state-of-the-art for VR audio in our research location in Redmond, WA. This role is focused on developing advanced numerical simulation techniques to solve complex, unsolved problems in the area of acoustics, spatial audio, and signal processing with applications in VR and AR. The position is for a full-time research scientist and requires a PhD in applied mathematics, audio engineering and signal processing, acoustics, electrical engineering, computer science or similar, and a strong background in solving hard problems in audio.


  • Develop novel acoustic simulation techniques, algorithms, and signal processing techniques to solve complex acoustic research problems in the field of room acoustics, spatial audio, and sound synthesis
  • Develop next-generation VR and AR audio technology
  • Collaborate with the larger Oculus Research team and provide creative leadership on computational display and imaging technologies
  • Mentor MS/PhD interns and collaborate with external academic groups to advance our research goals
  • Publish research results in top-tier journals and at leading international conferences

Minimum Qualifications

  • Currently has or is in the process of obtaining a PhD and/or postdoctoral assignment in the field of Applied Mathematics, Audio Engineering and Signal Processing, Acoustics, Electrical Engineering, Computer Science, or related fields
  • 5+ years experience with working on acoustic simulations (FDTD, BEM, FEM, PSTD, etc), algorithm development, and measurement prototyping
  • 5+ years experience in mathematical optimization, including software libraries and implementation from first principles
  • Demonstrated ability to construct audio-specific proof-of-concept systems performance evaluations
  • 5+ years experience in programming in C++ or MATLAB
  • Interpersonal skills: cross-group and cross-culture collaboration
  • Able to obtain work authorization in the US beginning in 2018
  • Must be available to start employment on or after January 1, 2018

Preferred Qualifications

  • Proven track record of achieving results as demonstrated by first-authored conference publications or journal articles at Acoustical Society of America (ASA), Audio Engineering Society (AES), International conference of auditory displays (ICAD), Journal of Acoustical Society of America (JASA), Frontiers in Neuroscience, Applied Acoustics or Acta Acoustica United with Acustica
  • 3+ years experience in parallelization on a GPU or CPU-cluster or supercomputer

Ready to Join?

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Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

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