Graphics Engineer, Oculus Dash

Software Engineering | Menlo Park, CA

The Oculus team at Facebook builds the VR hardware and platform to let you experience anything, anywhere, with anyone. Additionally, Facebook has teams dedicated to building social experiences in VR that make it easier to spend time with your friends, wherever they are. Virtual reality’s potential to connect the world is immense—and we’re just getting started. Oculus Research is driving the state of the art forward with breakthrough work in computer vision, advanced optics, eye tracking, mixed reality, and new ways to map the human body. Oculus is a world leader in the design of virtual and augmented reality systems. Come work alongside expert software engineers and research scientists to create the technology that makes VR and AR pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world. As a Graphics Engineer for Oculus Dash, you'll work with our team of engineers and designers to help us build the engine that drives the future of VR OS interactions. The ideal candidate has broad experience with graphics programming techniques and optimization, especially with in-house AAA engine development.


  • Develop innovative graphics techniques, algorithms and tools to maximize graphics quality and performance
  • Work closely with the Oculus Graphics SDK team to extend the functionality of the Oculus Compositor
  • Implement and improve modern game engine graphics pipelines
  • Write high-quality, performant, and maintainable code
  • Coordinate and collaborate smoothly across multiple internal and external cross-disciplinary teams

Minimum Qualifications

  • 4+ years of software engineering on shipped consumer facing products for console or mobile platforms using DirectX or OpenGL.
  • Experience with 3D engines such as Unreal or Unity.
  • 4+ years of experience implementing advanced 3D graphics features such as lighting, effects, shaders and other low-level systems.
  • 4+ years of experience with C/C++ programming in a multi-threaded environment.
  • Experience shipping one or more titles using a commercial game engine such as Unreal or Unity.
  • Experience shipping one or more titles supporting art teams and art pipelines.
  • 3+ years experience with game engines including Unreal or Native Engine development.
  • 5+ years experience with C/C++ programming on systems.
  • Experience in gameplay prototyping and engineering.

Ready to Join?

Apply Now

Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

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