As the TPM for Graphics and SDK at Oculus, you will partner with the Graphics engineering team in developing the graphics engine optimized for CPU and GPU performance. You will work with the engineering team to design, develop and maintain high quality interactive rendering effects and capabilities while maintaining compute performance, memory and concurrency. You will collaborate with engineering and product management on strategy, team goals and with primary responsibility to lead execution of all phases of the development cycle, planning requirements, managing schedules, identifying and tracking risks and clear communication to project stakeholders. The ideal candidate is energized by having impact, is passionate about high-quality user interfaces, and enjoys working in a fast-paced, dynamic environment.
Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.
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