Graphics Engineer, Oculus Home

Software Engineering | Menlo Park, CA

The Oculus team at Facebook builds the VR hardware and platform to let you experience anything, anywhere, with anyone. Additionally, Facebook has teams dedicated to building social experiences in VR that make it easier to spend time with your friends, wherever they are. Virtual reality’s potential to connect the world is immense—and we’re just getting started. Oculus Research is driving the state of the art forward with breakthrough work in computer vision, advanced optics, eye tracking, mixed reality, and new ways to map the human body. Oculus is a world leader in the design of virtual and augmented reality systems. Come work alongside expert software engineers and research scientists to create the technology that makes VR and AR pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world. As a Graphics Engineer on the Oculus Home Graphics team, you'll work with our engineers and designers to help us build, optimize and maintain the engine that drives the future of VR interactions. The ideal candidate has broad experience with graphics programming techniques and optimization, especially with Unreal Engine 4 as this is the engine we chose for our project. We significantly upgraded the graphics of the Oculus Home with PC Core 2.0 and we want your help to take it to the next level.


  • Develop innovative graphics techniques, algorithms, and tools to maximize graphics quality and performance.
  • Work closely with the Oculus Graphics SDK team to extend the functionality of the Oculus Compositor.
  • Implement and improve modern game engine graphics pipelines.
  • Write high-quality, performant, and maintainable code.
  • Document and support graphics features.
  • Coordinate and collaborate smoothly across multiple internal and external cross-disciplinary teams.

Minimum Qualifications

  • Bachelors degree or equivalent experience in Computer Science or similar field.
  • 7+ years experience in software engineering on shipped consumer-facing products for console or mobile platforms.
  • 7+ years of experience implementing advanced 3D graphics features such as lighting, effects, shaders and other low-level systems.
  • 7+ years of experience with C/C++ programming.
  • Experience with DirectX or OpenGL.
  • Experience supporting art teams and art pipelines.
  • Knowledge of CPU and GPU optimizations.
  • Knowledge of modern rendering algorithms, linear algebra, and compression algorithms.

Preferred Qualifications

  • Experience shipping 1 or more AAA game title using a commercial 3D engines (e.g. Unreal or Unity).

Ready to Join?

Apply Now

Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

If you need assistance or an accommodation due to a disability, you may contact us at or you may call us at +1 650-308-7837.