Software Engineer, Oculus PC Systems

Software Engineering | Menlo Park, CA

The Oculus team at Facebook builds the VR hardware and platform to let you experience anything, anywhere, with anyone. Additionally, Facebook has teams dedicated to building social experiences in VR that make it easier to spend time with your friends, wherever they are. Virtual reality’s potential to connect the world is immense—and we’re just getting started. (Oculus Research is driving the state of the art forward with breakthrough work in computer vision, advanced optics, eye tracking, mixed reality, and new ways to map the human body).
Oculus is a world leader in the design of virtual and augmented reality systems. Come work alongside expert software engineers and research scientists to create the technology that makes VR and AR pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world.
As a Software Engineer on the PC Systems team, you will be building the SDK that powers the next generation of Virtual Reality. You will work on all aspects of the system, from the low-level hardware/drivers, to high level engine integration. An ideal candidate is an experienced software engineer with a background in cross platform game engine/SDK development and has a passion for bringing technologies together.


  • Provide technical direction to team and acts as the strong owner of new SDK components, features or systems.
  • Implement significant portions of code, ensuring established standards of quality for documentation and coding.
  • Work with manager and team members to create and maintain technical specifications, designs and schedules.
  • Collaborate across the organization to ship software with many dependencies.
  • Anticipate and resolve issues and problems that arise, suggesting alternative approaches and solutions.

Minimum Qualifications

  • B.S./M.S. or equivalent experience in Computer Science or a similar field.
  • Experience developing commercial applications.
  • Experience with at least two platforms (Windows, Mac, Linux/Unix).
  • 5+ years experience in C/C++, debugging techniques, and assembly language.
  • Experience debugging cross platform issues.
  • Experience project planning.
  • Experience problem solving in group environments.

Preferred Qualifications

  • Experience with game engine architecture & design.
  • Experience with 3D math and rendering.
  • Experience with SSE optimization.
  • Experience with computer vision or machine learning.
  • Experience with Unity 3D or Unreal engine development.

Ready to Join?

Apply Now

Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

If you need assistance or an accommodation due to a disability, you may contact us at or you may call us at +1 650-308-7837.