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Research Engineer, Computer Vision and Machine Perception (University Grad)

Facebook Reality Labs | Redmond, WA

Facebook Reality Labs (FRL) brings together a world-class R&D team of researchers, developers, and engineers to build the future of connection within virtual and augmented reality. We're developing all the technologies needed to enable breakthrough AR glasses and VR headsets. The Surreal Vision research group at FRL is seeking exceptional Research Engineers to solve the next generation of research challenges on the path to building future machine perception enabled technologies. This role focuses on formulating a new generation of end-to-end real-time 3D scene understanding systems working across novel mobile sensor design, sensor fusion, state estimation, computer vision, large-scale reconstruction and localization, as well as large-scale online inference and optimization.

Responsibilities

  • Plan and execute cutting-edge development to advance the state of the art in machine perception, mapping, reconstruction and localization, as well as 3D scene understanding across optical/inertial/acoustic sensing systems
  • Collaborate with other researchers and engineers across both machine and human perception teams at Facebook to develop experiments, prototypes, and concepts that advance the state-of-the-art in AR/VR systems
  • Work with the team to help design, setup, and run practical experiments and prototype systems related to large-scale long-duration sensing and machine reasoning

Minimum Qualifications

  • Currently has or is in the process of obtaining an MS degree in Computer Science or related field
  • Experience with real world system building and data collection, including design, coding (C++) and evaluation (C++/Python)
  • Education in the following fields: Computer Vision, Robotics, State Estimation, 3D Reconstruction, Mapping & Localization, Physics based models, or a related field
  • Hands-on experience implementing 3D computer vision algorithms, Sensor Fusion, SLAM, Reconstruction, Mapping, Localization and Image Processing
  • Interpersonal experience: cross-group and cross-culture collaboration
  • Must be available to start employment on or after July 1, 2019
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment

Preferred Qualifications

  • Currently has or is in the process of obtaining a PhD degree or completing a postdoctoral assignment in Computer Science or related field
  • Publication in leading workshops or conferences such as CVPR, ECCV, ICCV, SIGGRAPH, ICCP, RSS, ICRA, etc.
  • Experience with designing (products or open-source) software for inertial/optical/acoustic sensing devices
  • Experience in real-time computer graphics and modern GPU programming (CUDA, OpenGL, OpenCL)
  • Experience working in a Unix environment


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Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

Oculus is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.