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Research Intern, Graphics (PhD)

Internship - PhD | Redmond, WA

At Facebook Reality Labs our goal is to make great consumer virtual, augmented, and mixed reality experiences that ship in five to ten years. We are looking for exceptional interns to help us create next generation computer graphics at our research location in Redmond, WA. The focus of our team is on computer graphics with primary research on the efficient synthesis of high quality images, including graphics hardware design, realistic shading, application of machine learning, ray casting, cloud-based rendering, geometry processing and compression, perceptual rendering, differentiable and inverse rendering, and global illumination. We encourage publishing in high-rank computer graphics conferences and journals based on the results of the internship.

Responsibilities

  • Design and prototyping of novel algorithms
  • Collaboration with and support of other researchers and engineers from various disciplines
  • Communication of research agenda, progress and results

Minimum Qualifications

  • In the process of obtaining a PhD degree in the field of Computer Graphics, Applied Math or a related field
  • Currently enrolled in a full-time PhD program and returning to the program after the completion of the internship
  • 3+ years of experience in C/C++, at least one of the following: CUDA, VulkanRT/DXR
  • 2+ years of experience with computer graphics and image synthesis, e.g., rendering, sampling, reconstruction, ray tracing, shading, level of detail
  • 2+ years of experience with real-time or interactive computer graphics
  • Interpersonal experience: cross-group and cross-culture collaboration
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
  • Must be available for a 3-6 month internship between January 1st, 2020 and December 31st, 2020

Preferred Qualifications

  • Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. Github)
  • Proven track record of first-authored publications at leading conferences and journals such as ACM ToG, SIGGRAPH, Eurographics, HPG, EGSR, etc.


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Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

Oculus is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.