Developer Relations Engineering is a team that has a singular mission: to ensure all content that ships on the Oculus Store is of the highest possible quality. We provide white glove support to our top developers to assist with whatever they may need to get their content in the best shape possible. Our team has deep roots in the game industry and in specialized fields such as mobile chipsets. A Developer Relations Engineer should be comfortable with dropping into a foreign codebase, making precision changes to markedly improve performance or memory usage, or to do performance deep dives with CPU or GPU tools or frame analyzers. We look for engineers who are adept at communicating not only technical details to engineers, but also aspects of design that impact the quality of the VR experience. We often travel to meet face to face with our developers at their studios or at conferences, so some travel is expected for this role. We demand empathy for both developers and our internal teams. Unity and/or Unreal Engine experience is a plus, although not required.
Oculus is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, genetic information, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.
Oculus is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.