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The object's velocity becomes equal to its current velocity plus the given velocity.

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Push adjusts an object’s velocity by the vector in meters per second. If push is used multiple times in a single event, the object will be pushed by the sum of the pushes.

Object, vector
Pushes the object by the velocity vector in meters per second.


ENABLE OBJECT PHYSICAL MOTION precedes this tutorial

Example 1: Slow down over time

The event airresistance loops to itself every 0.1 seconds, each time slowing self’s velocity. Note the calculation for push using velocity of object self.

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