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In the bottom right of the scripting panel, you’ll see a capacity meter. As you build more complex scripts you may start to reach the limits of a single script block. When this happens, consider breaking routines into separate script gizmos. Like a player manager, scoreboard, etc.

  • Please note that the capacity meter inside a script gizmo does not affect your world’s capacity. The script gizmo itself does not use much, but for a script to run, it must be attached to an object, which does use up capacity, and varies depending on the object and its properties.


CODEBLOCK TYPES precedes this tutorial