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Our water balloon could be pushed a little further, when invisible it can still be interacted with by players. Let's change that.

From the Actions tab, drag Set Simulated into both events. Toggle it to False on Collision With Players, and True when it Reappears.


HIDE & SHOW precedes this tutorial

Want to go one step further? This might be a bit over the top, but on our Motion tab, under Instant Motion, bring Move By to the reappear event. And set it’s value to 0, 50, 0. This will move the water balloon up by 50 meters, before reappearing and falling back down.

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