Oculus Medium is an immersive VR experience that lets you sculpt, model, paint, and create tangible objects in a VR environment. Medium lets you create expressive works of art, whether you're a total beginner, an aspiring creative, or a professional artist. Medium uses Touch controllers to enable intuitive hand gestures and movement for a natural, tactile experience.
Giovanni worked on principle creatures for “Star Trek,” “The Avengers,” and other notable Hollywood films. Digital model supervisor at Industrial Light and Magic (ILM) and video game asset designer at Valve Corporation, he currently works at Oculus, where he is helping define virtual reality and explore the medium's possibilities within entertainment and education.
Razmig Mavlian is a graduate of the Classical Animation program offered at Sheridan College. He began his professional life at LucasArts, where he worked as a 3D animator and later became passionate about concept art. At Double Fine Productions, he took a multitude of creative roles before coming to work for Oculus.
Glen Southern is the Director at SouthernGFX, a studio specializing in character and creature design and look development with clients including Nike, Disney, Pixologic, and Wacom. Certified ZBrush Instructor and Wacom Ambassador, Glen’s Medium tutorials are a treasure trove of information.
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Medium is designed to empower the artist community. Read our Code of Conduct and learn about licenses here.View