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Oculus Research is creating the future of personal and shared reality.

Our goal is to make the consumer virtual, augmented, and mixed reality experiences that ship in five to ten years great. Virtual reality today is a vast, highly interdisciplinary research space that has only begun to be explored; we are building a team capable of leapfrogging VR forward by bringing together researchers and engineers spanning a wide range of expertise, including:

  • Optics
  • Displays
  • Audio
  • Sensing
  • Computer vision
  • Scene reconstruction
  • Graphics
  • Animation
  • UX
  • Haptics
  • Machine learning and optimization
  • Software engineering
  • Hardware engineering
  • Social interaction
  • Material sciences
  • Perceptual psychology


(names in bold indicate Oculus Research scientists)

"Facial performance sensing head-mounted display." ACM Transactions on Graphics (TOG) 34, no. 4 (2015): 47.
Hao Li, Laura Trutoiu, Kyle Olszewski, Lingyu Wei, Tristan Trutna, Pei-Lun Hsieh, Aaron Nicholls, Chongyang Ma

"Efficient HRTF-based spatial audio for area and volumetric sources." IEEE Transactions on Visualization and Computer Graphics PP, no. 99 (2016), 1.
Carl Schissler, Aaron Nicholls, Ravish Mehra