LISTEN TO EVENTS
Listen to allows you to receive all events from another object. Consider Example 1 below. When a player enters Trigger1 you could listen to it, causing actions to fire, without needing to attach a script to that trigger. Please note that if you are running a script on the trigger object, or if you need to differentiate between triggers, connect to event allows for custom event mapping.
CONNECT TO EVENT precedes this tutorial
Example 1: Listen to trigger
When the world is started we listen to all of the events on Trigger1. Allowing us to know when a player enters the trigger and then play visual fx on confetti.