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LISTEN TO EVENTS

Connects all of the events on another object to local events of the same name.

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Description

Listen to allows you to receive all events from another object. Consider Example 1 below. When a player enters Trigger1 you could listen to it, causing actions to fire, without needing to attach a script to that trigger. Please note that if you are running a script on the trigger object, or if you need to differentiate between triggers, connect to event allows for custom event mapping.

PREREQUISITE READING

CONNECT TO EVENT precedes this tutorial


Example 1: Listen to trigger

When the world is started we listen to all of the events on Trigger1. Allowing us to know when a player enters the trigger and then play visual fx on confetti.