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META HORIZON WORLDS
LEARN TO CREATE
INTRO TO CREATION
INTRO TO HAND TOOLS
INTRO TO GIZMOS
INTRO TO SCRIPTING
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BROWSE TUTORIALS
OBJECT NAMING
Object naming allows us to easily differentiate various objects. You can rename an object by clicking on its current name in the top left of the object’s property panel. Then type in a new name and press ‘return’ on the keyboard to save.
PREREQUISITE READING
PROPERTY PANELS precedes this tutorial
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Seen above is selecting the name field.
Next Up
PROPERTY PANEL CONTROLS
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To the right of the object’s name within the properties panel, you will find a series of buttons.
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OBJECT VISIBILITY
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On the behavior tab is a toggle for visibility, if ‘visible’ is toggled off, the object is invisible. You can then choose if it casts shadow or emits light.
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OBJECT COLLIDABILITY
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Below visible is a toggle for collidable. If collisions are turned off, you will see players and objects pass through the non-collidable object.
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Rift
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