SEND EVENT WITH DELAY
This sets off an event on self after a delay. Replacing self with a different object, allows for another object to receive the event. Effectively communicating between objects. Because codeblocks in an event execute simultaneously, the delay is useful for splitting up codeblock.
event, object/player, number
Sends an event to an object or player after a number of seconds.
SEND EVENT TO OBJECT precedes this tutorial
Example 1: Rotate object on a loop
The object will rotate 90 degrees for 1 second, and then again, continuously spinning.