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SEND EVENT WITH DELAY

Send an event to self or another object after a delay.

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Description

This sets off an event on self after a delay. Replacing self with a different object, allows for another object to receive the event. Effectively communicating between objects. Because codeblocks in an event execute simultaneously, the delay is useful for splitting up codeblock.
Parameters

event, object/player, number
Sends an event to an object or player after a number of seconds.


PREREQUISITE READING

SEND EVENT TO OBJECT precedes this tutorial


Example 1: Rotate object on a loop

The object will rotate 90 degrees for 1 second, and then again, continuously spinning.

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