Send an event to self or another object after a delay.
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Description
This sets off an event on self after a delay. Replacing self with a different object, allows for another object to receive the event. Effectively communicating between objects. Because codeblocks in an event execute simultaneously, the delay is useful for splitting up codeblock.
Parameters
event, object/player, number
Sends an event to an object or player after a number of seconds.