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META HORIZON WORLDS
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INTRO TO CREATION
INTRO TO HAND TOOLS
INTRO TO GIZMOS
INTRO TO SCRIPTING
PUBLISHING
LOCAL SCRIPTING
EVENTS
MOTION
ACTIONS
RESOURCES
TUTORIALS BEKIJKEN
OBJECT COLLIDABILITY
Below visible is a toggle for collidable. If collisions are turned off, you will see players and objects pass through the non-collidable object.
Important
Please note, if you do make invisible lights, it's recommended they are non collidable so that users don’t bump into, or walk on them.
PREREQUISITE READING
OBJECT VISIBILITY precedes this tutorial
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Seen above is the option to turn off Collidable.
Next Up
ANIMATED MOTION
Under Collidable we can change Motion from None to Animated. Animated objects can be as simple as a script making it visible and invisible, or as complex as recording an animation and playing it back and forth on a loop.
INTERACTIVE MOTION
Next to Animated, is Interactive. When you click interactive, your object will default to being grabbable.
ATTRIBUTES
From ‘Attributes’ in the property panel, grouped objects have the attributes: position, rotation, scale, and tag.
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