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LARGE ROUNDED OBJECTS

The collidable layer of large rounded objects has fewer sides than the visible shape itself. For example, a large cylinder may show you walking on air, or even falling through its edges.
Important

  • If your world has large rounded objects that the player walks on or moves around, it is best to turn off collisions and create your own collision box using invisible collidable cubes.

PREREQUISITE READING

NON COLLIDABLE LAYERS precedes this tutorial


Seen above is a round island with an invisible cube floor, and invisible walls along the edges.

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